Houdini_Pipeline

Houdini_Pipeline

Multi OS Houdini Pipeline

Introduction

I was looking for a nice and easy way to setup my environment variables to run houdini on Mac and Linux.
The idea is to have one launcher which detects your current OS and set the different environment variables.
e.g. i use redshift on linux but not on mac os and some cache drive are only avaiable on linux, on mac i need to deactivate the third mouse button….
This pre-defined setup will clone or update all necessary repositories from Github like:
Gamedevelopertools, batch_textures_convert, MOPs, qLib, Lynx.

It comes with some custom hda’s and my own desktop configuration for mac and linux. It will also setup all the typical folders.

Installation for OS X and Linux:

  1. clone or download this repository to your server
  2. edit the Houdini_Launcher.sh and change the path from line 8 to your installation directory e.g.” export HOUDINI_PIPELINE=”yourpath/Houdini_Pipeline
  3. copy the edited Houdini_Launcher.sh to all of your Project folder where you want to start Houdini.
  4. if you like to run it without commandline, rename the launcher from Houdini_Launcher.sh to Houdini_Launcher.command which makes the file executable with a double click.

Installation for Windows:

TBA

ToDo:

-support for windows and our internal pipeline stucture.

-better implementation for the jump.pref

-setup project launcher

Visit original content creator repository
https://github.com/jopa79/Houdini_Pipeline

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